The MediaConnectorController is responsible for all communication regarding media connectors. Methods inside this controller can be called by window.SDK.mediaConnector.{method-name}

The way GraFx Studio handles different sources of media is called 'MediaConnector'. A MediaConnector is an implementation of a set of capabilities we need to interact with a certain Digital Asset Management system. In essence, a connector is the combination of a JavaScript snippet and some metadata. The JavaScript snippet is loaded in the studio engine using a sandboxed JavaScript execution engine (QuickJs). This allows us to execute the media connector both on web using webassembly and on the server side during e.g. animation output generation. This controller is an interface to the running connector instance inside the studio engine.

Hierarchy

  • MediaConnectorController

Methods

  • The combination of a connectorId and mediaId is typically enough for a media connector to perform the download of this asset. The download endpoint is capable of relaying this information to the media connector instance running in the editor engine.

    Returns

    Parameters

    • id: string

      unique id of the media connector

    • mediaId: string

      unique id of the media to download

    • downloadType: MediaDownloadType

      hint to the media connector about desired quality of the downloaded media

    • context: MetaData = {}

      context that will be available in the connector script.

    Returns Promise<Uint8Array>

  • All connectors have a certain set of mappings they allow to be passed into the connector methods their context. This method allows you to discover which mappings are available for a given connector. If you want to use any of these mappings, they will be available in the context parameter of any connector method.

    Returns

    connector mappings

    Parameters

    • id: string

      unique id of the media connector

    Returns Promise<EditorResponse<ConnectorConfigOptions>>

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